Publication
GAMEPADDLE – Video Games. Education. Empowerment.
In the educational discourse video games are often regarded as a vital risk for young people. Especially excessive gaming of adolescents troubles teachers, educators and parents. The lack of knowledge about digital gaming worlds, as well as the lack of own gaming experience can lead to misjudgement and ignorance of resources acquired by young gamers. This is the starting point of the Gamepaddle project: identifying young people’s game-related resources and helping them to benefit from them in other primarily non-game-related contexts such as school, intergenerational dialogue, creative activity or civic commitment.
The project publication »GAMEPADDLE – Video Games. Empowerment. Education.« gives background information and detailed practical advice for educators who are working with adolescents. The four projects propose ideas and educational methods for helping young people develop media literacy, a comptent use of video games and civic awarenss. The publication is open for reproduction and distribution under the Creative Commons licence 3.0 BY – NC.
About the Project
14 scholars, researchers, teachers, media educators and youth workers from Austria (wienXtra-medienzentrum, Vienna), Germany (JFF – Institute for media education and media research, Munich), Italy (MED – Associazione italiana per l’educazione ai media e alla comunicazione and Universita Cattolica del Sacro Cuore, Milano) and Sweden (Karlstads internationella TIME-utbildning, Karlstad) worked together and contributed to the Gamepaddleproject with their specific perspectives and knowledge. They developed concepts for using video games in educational settings to empower young people.
OPEN EDUCATIONAL RESOURCE
The publication is open for reproduction and distribution under the Creative Commons licence 3.0 BY – NC. Find different ways of downloading or acquiring the material:
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Download as .epub or order a print copy for €14,- |
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Download as .pdf |
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Download the complete publication Download single project descriptions with modules as .docx Cooperation in Minecraft (written by Tobias Härnvi) SIMaging the City. The Educational Use of Video Games in a Youth Club (written by Massimiliano Andreoletti, Gianna Cappello, Annalisa Castronovo, Marcello Marinisi & Anna Ragosta) empower*play – the Austrian module (written by Michaela Anderle) CardGameDesign. Designing a Card Game about Video Games (written by Sebastian Ring) EXTRA: Evaluation Tool by Massimiliano Andreoletti [CC international license 4.0 BY – NC – SA] Download Evaluation Tools as .docx |
TABLE OF CONTENTS
Introduction | 4 |
Chapter 1 | |
Game and Video Game. Reflections between Education and Entertainment. Massimiliano Andreoletti |
7 |
Video Games in Real Life Annalisa Castronovo & Marcello Marinisi |
23 |
Social Media and Digital Gaming Worlds – far more than Playing GamesSebastian Ring | 35 |
Potentials of Video GamesAnu Pöyskö | 45 |
What Makes a Game Attractive?Anna Ragosta | 59 |
Rating Video GamesAnna Ragosta | 64 |
Media/Digital Competence. The European and Italian DefinitionGianna Cappello | 66 |
Chapter 2 | |
The Gamepaddle Project – Games. Education. Empowerment. Tobias Härnvi, Ida Pöttinger |
76 |
Cooperation in Minecraft Tobias Härnvi |
82 |
SIMaging the City. The Educational Use of Video Games in a Youth Club of Palermo Massimiliano Andreoletti, Gianna Cappello, Annalisa Castronovo, Marcello Marinisi & Anna Ragosta | 92 |
EMPOWER*playMichaela Anderle | 105 |
Card Game Design. Designing a Card Game about Video GamesSebastian Ring | 117 |
Tools | 124 |
Chapter 3 | |
About the Authors | 126 |